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Your pawn reached the far edge. Choose the piece it becomes. Queen is the usual choice.
This quick-play board supports standard movement, check, checkmate, stalemate, and promotion to a queen, rook, bishop, or knight. Castling and en passant are not included.
Bring knights and bishops into the game before launching attacks. A piece sitting on its starting square helps no one.
Tuck your king behind its pawns and avoid early queen adventures that leave it exposed to counterattacks.
Before each move, look for checks, captures, and threats — for you and your opponent. Most blunders come from skipping this one habit.
Trap the other player's king so it has no safe square to move to. That is called checkmate, and the game ends right there.
Your king is under attack. On your next move you must get out of check: move the king, block the attack, or capture the attacking piece.
You promote it: the pawn turns into a queen, rook, bishop, or knight. Most players pick the queen.
This quick-play board keeps a simpler rule set for kids: standard movement, check, checkmate, stalemate, and promotion. Castling and en passant are not included.
No take-backs here. Every move counts, so before you tap a square, look once for checks, captures, and threats.
Yes. It is free to play and ad-free, with no account needed.